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Sidewalk Study: ARCADE (GAME) PROJECT

The arcade is simultaneously virtual and physical, a collection of simulated worlds in a room. Like phones, the video game screen can drain time and attention; but for some, the arcade represents an attentional sanctuary for play, connection and immersion. Join us on a visit to an arcade space that upends traditional perspectives on screen-based games and opens the possibility for a type of virtual play that is not extractive but nourishing.


Text: Liam Mitchell's Ludopolitics: Videogames Against Control & Shira Chess' Play Like a Feminist

Date: Wednesday, December 3rd @ 7pm

Location: Bushwick with Marcella & Hope


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December 3

ATTENTION ACTIVISM 201 [ONLINE] (Session 1/3)

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December 8

Remembering, Forgetting (Session 2/3)